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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
/
KONTGAD.DAT
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Text File
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1999-04-21
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9KB
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429 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 34001
IDWARE = 34011
IDPREIS = 34021
IDNIX = 34201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+1
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXMENU = GFXBAUMAT+10
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+2
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+44
GFXLEISTE = GFXKONT+18
GFXSIED = GFXLEISTE+2
;================HAUPT-GADGETS==================;
;---Gadgets nur zur Zirde---;
@Nummer: 0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXKONT+11
Pos: 30, 542
Size: 1, 1
;---Name der Kontorstadt---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD
Pos: 6, 358
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Ein- oder Verkaufsmodus---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFX
Noselflg: 1
Flipflg: 1
Gfxnr: GFXKONT+0
Pressoff: 1
Pos: 171, 393
Size: 85, 106
;---Ein- und Verkaufslimit---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+3 ; Untergrund
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXKONT+9
Pos: 13, 449
Size: 1, 1
@Nummer: +1
Id: IDHAUPT+4 ; Pfeil !!
Kind: GAD_GFX
Basenr: BASE
Baseflg: 1
Slidhorflg: 1
Gfxnr: GFXKONT+13
Pressoff: 1
Pos: 26, 433
Size: 134, 37
Posoffs: -10, 16
;---Lagermengenbalken---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+5
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXKONT+8
Pos: 22, 433
Size: 1, 1
@Nummer: +1
Id: IDHAUPT+6
Kind: GAD_BALKEN
Baseflg: 1
Basenr: BASE
Slidhorflg: 1
Noselflg: 1
Color: COL_RED
Pos: 26, 436
Size: 134, 11
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_GFX
Slidhorflg: 1
Noselflg: 1
Gfxnr: GFXKONT+15
Pos: 26, 434
Size: 134, 16
Posoffs: -1, 0
;---Warenbezeichnung und -preis---;
@Nummer: +1
BASE = Nummer
Id: IDWARE+0 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXKONT+12
Pos: 180, 568
Size: 1, 1
@Nummer: +1
Id: IDWARE+1
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 24, 591
Size: 1, 1
@Nummer: +1
Id: IDWARE+2
Kind: GAD_TEXTR
Basenr: BASE
Baseflg: 1
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 232, 591
Size: 1, 1
;---Warenmengentext---;
@Nummer: +1
Id: IDWARE+3
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 24, 429
Size: 1, 1
@Nummer: +1
Id: IDWARE+4
Kind: GAD_TEXTR
Noselflg: 1
Blocknr: ZEINR
Color: 0, 1
Pos: 162, 429
Size: 1, 1
;---Mistkⁿbel---;
@Nummer: +1
Id: IDWARE+5
Kind: GAD_GFX
Gfxnr: GFXKONT+6
Pressoff: 1
Pos: 198, 713
Size: 40, 49
;---Warenpreis Schieberegler---;
@Nummer: +1
BASE = Nummer
Id: IDPREIS+0 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXKONT+10
Pos: 46, 521
Size: 1, 1
@Nummer: +1
Id: IDPREIS+1 ; Kugel !!
Kind: GAD_GFX
Basenr: BASE
Baseflg: 1
Slidhorflg: 1
Gfxnr: GFXKONT+16
Pressoff: 1
Pos: 62, 521
Size: 130, 34
Posoffs: -13, 0
;---Minus / Plus fⁿr Warenpreis---;
@Nummer: +1
Id: IDPREIS+2
Kind: GAD_GFX
Gfxnr: GFXKONT+2
Pressoff: 2
Pos: 21, 526
Size: 30, 25
Posoffs: 5, 5
@Nummer: +1
Id: IDPREIS+3
Kind: GAD_GFX
Gfxnr: GFXKONT+3
Pressoff: 2
Pos: 209, 522
Size: 30, 30
;---Warengrafiken Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 595
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+108
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Lagermenge Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 70
Y = 597
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+108
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Kontor---;
@Nummer: +1
X = 26
Y = 594
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+108
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
EndObj;